Cover artwork for Lanterns of the Lost CoastIII
Mechanics stagedRoom III · An island strategy game

Lanterns of the Lost Coast

Every light claims a route through the dark.

2–4 players60–90 minutesCompetitive strategy
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Mechanics staged. This Room cannot use your Key until it officially opens.

Close the door. Put the phones where the game tells you.A beautiful strategic fight that ends with everyone pointing to the exact move that changed the map.
The case

A mystery made for the table.

Chart an unstable archipelago, place your lanterns, and decide which passages can be trusted. The coast changes as rival routes overlap and the sea takes back what it was promised.

Your night inside

It starts with a question.
It ends with a story.

01 · The invitation

The coast refuses a map.

Set your first lantern against a dark archipelago where safe passage never stays safe for long.

02 · The contest

Every route changes the sea.

Build, bargain, and read your rivals while the islands shift beneath everyone’s plans.

03 · The reckoning

Only one light leads home.

The winning path is not the longest. It is the one that survives what the coast takes back.

The Room is being prepared

Be there when the door opens.

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