Cover artwork for The Bell Beneath Briar HollowII
Opening Chronicle availableRoom II · A fantasy roleplaying mystery

The Bell Beneath Briar Hollow

Something beneath the briars has begun to ring.

2–4 players + Host60–90 minutesCooperative hosted adventure
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Opening Chronicle available. This Room cannot use your Key until it officially opens.

Close the door. Put the phones where the game tells you.A story your group will retell differently—because each of you entered the hollow as someone else.
The story before the door

Begin with the Warden Bell.

The official story prologue. Gather the table and choose one reader before you begin.

Open the table Chronicle
The case

A mystery made for the table.

Enter a village where old promises have taken root. Players investigate together while a Host reveals the hollow, its inhabitants, and the choice waiting below it.

Your night inside

It starts with a question.
It ends with a story.

01 · The invitation

The briars are listening.

A village has kept one promise too long. Beneath it, something ancient has started to ring.

02 · The descent

Every character carries a piece.

Follow competing stories into the hollow while your Host reveals what the village chose to forget.

03 · The reckoning

Some promises should be broken.

The table must decide what wakes, what stays buried, and who pays the price.

The Room is being prepared

Be there when the door opens.

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Continue through the HouseRoom III: Lanterns of the Lost Coast